Full rigging for the main character of the game. I've created IK/FK switches for arms and legs. There is the option to hide/show relevant areas of the body for easier animation. The facial rig is done with a mix of blendshapes and deformer bones.
Rigging for the main character in Blender. This video shows the controllers of the body.
Rigging for the main character in Blender. This video shows the controllers of the face.